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Laurier Recreation - Waterloo Campus

Ball Hockey Rules

Team Composition 

  • Rosters may not be larger than 8 total players 
  • A maximum of 4 of players including goalie are permitted on the court at one time 
  • A game may not proceed with less than 3 players. An exception can be made if an injury occurs during a game. Exceptions will not be made if a player gets ejected 

Game Procedures 

  • Each game will consist of two 20-minute periods with a 3-minute intermission in-between 
  • Teams will be provided 5 minutes to warm up, but if games are running behind this may be adjusted 
  • Goals are scored when the entire ball passes over the goal line 
  • Games can end in a draw if no goals are scored, or an equal number of goals are scored 
  • During playoffs, if the score is tied at the end of the second half, a 2-minute overtime period will be played. 
    • If the game remains a tie after this period, a 3 round shootout will be conducted. The higher seeded team will choose which team shoots first.  
    • If the score remains tied after the 3 rounds, the shootout will proceed to a "sudden death" format.  
    • The same 3 players must shoot in the same order until a winner is determined.  
  • Substitutions can be made at any time (i.e., on the fly) 
  • Defaults will result in a score of 1-0 
  • If both teams default, it will result in a score of 0-0 

Hockey-Specific Equipment 

  • All Players must wear C.S.A. approved helmets with full face masks 
  • Sticks cannot have tape on the bottom 
  • Gloves are recommended 
  • Goalies must wear full equipment 

Rules of Play 

  • At the beginning of each half and after every goal, play shall be started with a faceoff at center. 
    • Only one player from each team may be in the circle 
  • Sticks may not be lifted above the waist. This includes the wind up and follow through of shots and passes 
  • Balls can be played off the wall below certain pre-set lines 
  • Changes of possession occur when 
    • The ball is played from a player’s hand to another teammate (i.e., hand pass) 
    • The ball is carried 
    • The ball is shot or deflected out of bounds 
  • A team that is rewarded a change of possession must place the ball on the ground and play the ball within 3 seconds. Opposing players must provide this player with approximately 6 feet to allow them to play the ball. After three seconds, the opposing team may act on the ball 
  • Goalies may only smoother a ball in their own crease area and the area immediately surrounding it 
  • When a goalie attains possession of the ball the play is dead. The opposing team must provide 6 feet of space for the goalie to play the ball to their player. The goalie has 3 seconds to play the ball 
  • All penalties will be whistled dead immediately (no delayed penalties). Referees will record the infraction on the game sheet 
  • Any player receiving 3 penalties in a game will be ejected from the remainder of the game. 
  • All minor penalties will result in a 2 minute 4-on-3 power play. Once this penalty is over, a referee will let both teams know and the team with 4 players will have 5 seconds to return one player to the bench.  
    • If a team does not have 4 players, they will instead be rewarded a penalty shot 
    • Coincidental minors are offsetting. Both players must return to their bench and remain there for 2 minutes. The play will resume 4 on 4 and a faceoff at centre will be conducted 
  • The following are minor penalties that result in a 2-minute power play: slashing, tripping, hooking, spearing, charging, roughing, holding, elbowing, roughing 
    • High sticking – any attempt to raise a stick above the shoulders. Contact with the ball or a player is not necessary, and it is still a penalty 
    • Depending on severity, the referee may administer a major for any minor penalty 
  • The following are major penalties and result in a 5-minute power play and an immediate game misconduct/ejection: fighting, any attempt to punch, elbow, kick or strike another player/referee, any attempt to injure another player 
    • Any attempt to land a strike will constitute a major 
    • Additional disciplinary action may also be taken by the league